![]() ![]() The goal is to hit the color target and then hit the pins. No fancy approach or curving the ball is necessary to have fun or win. HyperBowling takes 15 seconds to understand and a lifetime to master. What about people who just aren’t sure about how complicated it seems? In addition, a more competitive bowler may actually enjoy playing HyperBowl Pro which challenges even the most experienced and skilled player. This is an opportunity to gain new bowlers, as HyperBowling will definitely bring out the competitive side of players and may help those who don’t bowl today, love bowling as much as we do. These customers will also be exposed to traditional bowling. HyperBowling offers a new way to experience the game. HyperBowling is adding a new layer to attract an audience who doesn’t currently bowl. The sport/league part of bowling is unchanged by HyperBowling and HyperBowling may actually enhance the audience available for future sport/league play! Thank them for their passion for bowling – we love bowling too, it’s our business. Offer up a polite alternative perspective. How should I respond to a customer that says HyperBowling is “ruining bowling”? The game has an element of luck and they may find that they get a few lucky shots and suddenly they move into 1 st place! For children 12 and under, we suggest HyperActive. HyperBowling is very engaging and since it is 1 ball per turn, it is fast paced. HyperBowling is only available in time bowling but as long as you are bowling by time, you can switch to one of your other favorite environments or games right from the console. It’s a whole new way to play.Ĭan I switch between HyperBowling and regular bowling? ![]() Be sure to stress that this experience is nothing like the traditional game they may be familiar with. If there are lanes bowling in HyperBowling at the time, invite them to watch and see for themselves. If they are completely unaware of what HyperBowling is, give them the “elevator pitch”. What can I say to get a customer to try HyperBowling?Įvery customer should be asked to try HyperBowling! Your enthusiasm about the new game will have a direct impact on their willingness to try it. ![]()
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